Post by Radiantmist on Mar 28, 2008 18:07:53 GMT
Here is where all the weapon related information will be posted.
Weapons
Aiming System
There is an aiming system: the aiming system will hover over his shoulder as he aims. It will use duel analog controls.
As Niko runs with his gun, the moment he pulls it out to aim, it will hover over his shoulder.
In a screenshot in a magazine, Niko was seen doing drive-by with a Glock. It may suggests that drive-by is no more dependent only on the SMGs.
You can hug the wall like in Metal Gear Solid to cover yourself from fire.
You can also strafe, which is helpful when you take on the police.
Obtaining Weapons
Unable to simply just walk into Ammunation and buy a weapon, Niko has to search around in alleyways, back streets, basements, etc to obtain them.
You can also buy ammunition separately.
You have a friend named Little Jacob. Little Jacob sells the arms (9MM, SMG, Micro SMG) out of the trunk of his car for $100 a piece.
Physics of the Weapon System
Shooting an enemy in the leg might cause them to fall and shooting them in the shoulder might disarm them
The direction you attack an enemy from might also determine the result of your actions - creep up behind them and you should get an easy head shot, but take them on face to face and they could well flinch or duck out of the way.
Melee Combat - You should be able to throw people into walls, furniture or even off rooftops so that they flail desperately to grab for the edge of a fire escape as they plummet to their doom.
Shooting different parts of the body has different impacts (e.g shoot a security guard in the foot at the top of the stairs, and he'll come tumbling down.
They have improved the target system with different hitzones on the body.
Snipers are customizable. Not much is known on this subject.
Weapons
Aiming System
There is an aiming system: the aiming system will hover over his shoulder as he aims. It will use duel analog controls.
As Niko runs with his gun, the moment he pulls it out to aim, it will hover over his shoulder.
In a screenshot in a magazine, Niko was seen doing drive-by with a Glock. It may suggests that drive-by is no more dependent only on the SMGs.
You can hug the wall like in Metal Gear Solid to cover yourself from fire.
You can also strafe, which is helpful when you take on the police.
Obtaining Weapons
Unable to simply just walk into Ammunation and buy a weapon, Niko has to search around in alleyways, back streets, basements, etc to obtain them.
You can also buy ammunition separately.
You have a friend named Little Jacob. Little Jacob sells the arms (9MM, SMG, Micro SMG) out of the trunk of his car for $100 a piece.
Physics of the Weapon System
Shooting an enemy in the leg might cause them to fall and shooting them in the shoulder might disarm them
The direction you attack an enemy from might also determine the result of your actions - creep up behind them and you should get an easy head shot, but take them on face to face and they could well flinch or duck out of the way.
Melee Combat - You should be able to throw people into walls, furniture or even off rooftops so that they flail desperately to grab for the edge of a fire escape as they plummet to their doom.
Shooting different parts of the body has different impacts (e.g shoot a security guard in the foot at the top of the stairs, and he'll come tumbling down.
They have improved the target system with different hitzones on the body.
Snipers are customizable. Not much is known on this subject.